Some
of us in a local youth hockey
association thought it was worth
discussing a more efficient use of game
rental time and reducing the number of
players on a team roster. So we called
our District Director, and he was happy
to drive out to tell us we’d do it his
way — and there was no reason for
further discussion.

Actually, we did continue the discussion
for awhile, but he was right — there was
no reason.
We
had seen some interesting facts while
analyzing video of a spring Squirt game
with 15 skaters and two goalies on each
team. Unlike a winter season, where the
purpose is to develop hockey players, in
this commercial league there was a
reason for 15 skaters: the more players,
of course, the more income.
Some
simple arithmetic told us that the
average player got only 9.6 minutes of
game action out of the 60-minute rental,
because the referees held the puck half
the competition time. An average player
gets 9.6 minutes for $30. His family
drove 70 minutes round-trip, consumed
three hours of their day, and paid $3
per minute for his ice time.
Forget the average kid; we followed one
of the weakest players — a forward — who
touched the puck (batted it) seven times
all night, took no shots; and his nine
shifts averaged 46 seconds each, for
less than seven minutes of playing time.
He
got off the ice quickly, perhaps, to
avoid the embarrassment of a mistake in
front of his peers. The coach didn’t
appear to be outwardly negative, so we
concluded the player had probably
learned in earlier games that if he
didn’t try to hold onto the puck, he
wouldn’t make a highly visible mistake.
When I say he batted the puck, I don’t
mean these were creative one-touch
passes. No, this was, “Get that thing
moving north and get off the ice before
something bad happens!”
Total
time of possession for the night: 386
milliseconds for thirty bucks. We
thought perhaps these facts were worth
discussing with our District Director.
One
defenseman on the same team saw more
game time, but he literally watched from
one of two stationary spots: one on the
offensive blueline, the other perched in
front of his net. He controlled the puck
a bit more —actually touched it 11 times
for 2.6 seconds each — a total of 29
seconds. A more interesting note was
that he skated fast (a subjective
analysis, of course) only twice all
night: the longer of the two sprints
lasting five seconds, from his spot on
the offensive blueline all the way back
to slide into his goalkeeper.
It’s
obvious the better players have the puck
more; so the corollary is one of those
sad mathematical facts of hockey. Since
the top players control the puck, the
weaker ones are learning basically
nothing. It’s been argued over and over
that we should forget games and just
practice.
But
competition is important, too, and can
certainly be motivating and fun. Perhaps
we need to re-think the way we play
Squirt games — maybe Peewees and
Bantams, too — every level where ice
time is limited.
The
data seemed to make a good argument for
fewer players on a team. That way, we’d
have more teams and automatically a
little more homogeneous ability-grouping
per team. This gives everyone a better
chance to control the puck against
players of similar ability.
Secondly, competition might make more
sense if it were less structured. I’m
not talking about trophies for seventh
place in the weekend tournament — or
spectators acting like cheerleaders or
worse. I’m talking about fewer whistles
— that is, fewer opportunities for refs
to hold the puck.
“Give
the game back to the kids,” Herb Brooks
used to say. Actually he still says it —
we just don’t hear him, as we did not a
few years ago when he argued for
unstructured competition. We need more
scrimmages. Forget the whistles for
icing and off-side; teach kids to stay
onside. Tell goalkeepers to make plays
with the puck instead of flopping on it
to get a stoppage of play.
We
can do much better than competition
which lasts only 50-60 percent of the
ice time we rent. We can do better than
10 minutes of competition for each
player.
Perhaps we should have a divider that
comes down from the rafters at the red
line —the way those tall, skinny folks
divide up their basketball courts. Then
we could have two games going at once —
24 kids competing at the same time,
including all four goalkeepers. No
goalie sits on the bench — that’s a
novel idea for development — 9-10
skaters per team, so everyone plays at
least half the time.
When
teammates get sick or hurt — great — you
just have to play smarter instead of
hustling up and down the ice doing
nothing. Maybe kids would learn how much
fun it is to have the puck on their
stick. I missed that part in my youth,
thinking the stick was for hooking and
slashing. But illegal stickwork is a
topic for another week.
Next,
we decided to put a crew to work with
stop watches, following more players
this time in another game. If these
results aren’t worthy of discussion —
well, we’ll just keep trying.
One
of the better Squirt forwards got on the
ice 11 times with an average shift
lasting 58.4 seconds for a total of 10.7
minutes. He touched the puck 14 times —
the average touch lasting 3.5 seconds.
This means he controlled the puck for 49
seconds and got four shots.
By
comparison, the refs normally control
the puck for 25 minutes! Actually, the
crew in this game got the job done in
only 19. [Hats off to some officials who
had the extraordinary thought that the
event belonged to the kids.]
But
the fact remains: in a 60-minute
structured hockey game, a player
controls the puck for less than a
minute, referees for 20-25 minutes — and
we call this good and declare with
finality, there is no reason for
discussion.
Using
the average of two weaker forwards timed
by stopwatch, we concluded they played
slightly longer than the top players.
Even though they got only 9 or 10
shifts, they stayed out longer (73.5
seconds per shift) for a total of 12.3
minutes of playing time. Total time of
puck possession for the entire night was
just 22.7 seconds (average of the two
players), one of them touching it nine
times, the other 13.
One
of the players had a single shot for the
night; the other didn’t get one.
Reminder: in a good skill-oriented
practice, a player might control the
puck for 20-40 minutes, take 50-100
shots, and do them both while skating at
high speed. Practice repetitions are
certainly as important as competition —
much more important, if there are so few
chances in a game to control the puck
and shoot.
What
if — in a world that welcomes
constructive discussion — we decided
that competition is an important piece
of the development puzzle, just like
practice — but we wanted more bang for
our buck?
When
we pile kids in the car and drive an
hour or so to a game, we’d like each kid
to play at least half the rental time –
30 minutes instead of seven or 10 or 12.
If we
thought the purpose was for kids to have
fun and develop as hockey players, maybe
we eliminate scoreboards — reducing the
fear of failure, so they learn to
control the puck.
Split
the ice in two with those basketball
dividers; pay just one ref per game;
blow the whistle only for penalties and
goals. Now, everyone’s happy: kids play
more, control the puck more, even get
more quality shots.
And
we pay two refs for the two (half)
games. They’re happy, too, so maybe
they’ll just put the whistle in their
back pocket and teach. After all, this
is a bunch of 8-year-olds. They don’t
mug each other; they don’t get tired;
and they learn fast by trial and error,
provided the fear of failure is removed.
No
matter what we think about trophies and
elaborate game productions, the fun of
hockey is doing magical things with the
puck. Just watch the childish emotion
after a highlight goal by Alexander
Ovechkin or a 40-year-old superstar. The
intrinsic plays in hockey mean much more
than scoreboards, trophies,
cheerleaders, and big-time,
overly-organized game productions.
Give
the game back to the kids. We need
organized chaos — scrimmages.